Wednesday, May 25, 2011

My Life as an [INFOGRAPHIC]

I thought I'd jump on the bandwagon, "INFOGRAPHIC" craze, so I created a graphic of my professional history. I wish more resumes that are passed on to us at Empathy Lab were graphically depicted.


Monday, April 18, 2011

Create a User Experience Brief to Guide Design

What is a User Experience Brief?
The purpose of a User Experience brief is to establish a framework and guiding principles for the user experience design of any interactive experience. It may be a companion or chapter of a larger Creative Brief, which seeks to define brand attributes and explain how these conceptual attributes get articulated in Design. A Creative Brief may focus primarily on graphical elements, however, whereas the User Experience Brief attempts to describe the interaction design and strategic, conceptual model that governs the experience.  
When Does the User Experience Brief Need to be Delivered?
The User Experience Brief, or UX Brief, should kick-off the "Design phase" of an interactive initiative. Typically, this phase follows a "Discovery phase," in which any of the following activities may take place (defined in the next section):
  • End-User Research
  • Competitor Analysis
  • Identification of Business Objectives and Success Measurement

What Are Key Inputs to the User Experience Brief?
  • End-User Research - In order to define guiding principles for a User Experience, it is critical to understand the likely behaviors and motivations of the end-user, for which the experience is designed. Prior to developing the User Experience Brief, it is assumed that a qualitative, behavioral research study has been performed. The User Experience Brief should reference the study, when making assertions about the audience, or recommendations about the Design. 
  • Competitor Analysis - The User Experience Brief is a strategic document, as much as it is a guiding Design document. As such, it should draw upon insights gained from analysis of industry trends and leading interactive experiences related to the one being designed. Even if the User Experience Designer was not directly involved in the competitor/industry research, she must draw upon those insights to understand what is contemporary, in terms of experience design for that industry's audience. 
  • Business Objectives and Key Performance Metrics - Obviously, a User Experience will be measured against its ability to successfully achieve business objectives. Therefore, the conceptual model for the Design of a User Experience, as outlined in the Brief, should be able to be defended in the context of its ability to achieve either user objectives or business objectives. The User Experience Brief may also outline a roadmap of future enhancements to the Design based on an evolving strategic vision for the business, its goals, and changing trends in user behavior.

Format of the User Experience Brief
  • Summary of User Experience - The format of the UX Brief can be a PowerPoint, Keynote, InDesign, or Word document, depending on the preference of the client, however, must contain a well-written description of the Design challenge, business objectives, user research summary, and resulting user experience implications. 
  • Conceptual Model and Infographics - The document will likely present paradigms, conceptual models, and high-level thinking that can best be illustrated using infographics, which should accompany the text-based summary content.
  • Mental Models, Taxonomy, or Preliminary Sketches - Since User Experience documentation will already have been generated, as a result of any user research that has been done to date, it is useful to include any mental models, taxonomies, or interface sketches that may have been developed to support research claims or recommendations.

Who Should Read the User Experience Brief? 
  • Client - The client is the primary audience group for the User Experience Brief. This document is a synthesis of all information related to the business' objectives and audience needs; therefore, it is a litmus test to assess if the Design team properly understands the client's holistic needs. 
  • Internal Creative Team - The User Experience Brief guides Design, so it should be used as an onboarding document for any Design professionals who engage on the initiative.
  • Account Manager - If there is any dispute or challenge to the Design, the Account Manager may need to use this document, as a reference, to help support the internal User Experience Design team.
  • Internal Technology Team - With any User Experience Design, there will be technology challenges to its execution. The UX Brief helps to explain the importance of guiding principles that may require specific user interface elements, before they get "lopped off" in the actual execution.


Friday, April 15, 2011

Web Design Evolves: Goodbye Columns. Long Live Rows!

Emerging digital trends have fundamentally altered my approach to Design for the Web. In highly complex, content-heavy experiences, for example, my new focus is to conceptualize and design content modules that can be measured, optimized, re-ordered, and replaced with different modules. Modular Design enables businesses to quickly deploy, test, and optimize new functionality, without destroying the template structure upon which the modules sit.  Pages can be designed to have greater flexibility when the Design concept includes full-width content modules, stacked as rows on the page, enabling module re-ordering, stacking, and replacement in a “non-destructive” template architecture.

The decision to utilize full-width, content modules, stacked in rows, led me to decide to eliminate columns; which was a decision based on emerging trends and technologies. The following are just a few examples of the trends that have led me to adopt a Modular approach to Web Design:
  1. Increase in Volume of Content – Marketing, entertainment, ecommerce, and corporate web sites are increasingly becoming content portals, due to evolving marketing/content strategies. This increase in content volume has resulted in a shift of focus with respect to the user experience, from the aesthetic presentation of the content, to its findability and utility. The ability to “merchandise” content in specialized and “personalized” content modules gives marketers the ability to create greater content relevance and improve findability of content.
  2. Wider Adoption of Mobile Web – As connected, mobile devices become more widely adopted, web sites must be designed to scale to many different mobile platforms, in order to deliver the same content (in some cases) to users, via a variety of mobile browsers. This is especially true when a business cannot, for typically economic reasons, develop mobile applications that consumers can download from “App Stores.” Having a “mobile browser-optimized” web site, then, requires a modular content design that is flexible enough to render in a wide variety of mobile form factors, screen resolutions, and browser specifications.
  3. Changes in User Browse Behavior – Usability testing has proven to me, that users increasingly place their focus on the center of the “page” (in most cases), resulting in blind spots around the periphery of that “sweet spot.” Users were also conditioned to avoid the right column of web sites because of their likelihood to contain advertisements, such as on a Google search results page. Why then, have a periphery? It was a tough pill for me to swallow, but Usability Testing revealed that content placed in a “right column” was getting less attention than content found in the center of the page.
  4. Increased Demand for Content Syndication – To increase content engagement and findability, marketers often develop strategies to make their content discoverable on partner web sites and digital platforms. When implementing a content syndication strategy, in order to maintain the integrity of content branding as well as consistency in content interaction, content presentment is often the same, on a partner web site, as on the originating platform.  Content syndication is most effective when it is planned for from the beginning, including early conceptualization of Content Modules that live on the originating platform and are “transportable widgets” that can live on any platform that is beneficial to attract engagement from a relevant audience.  
  5. Content Sponsorship – Display advertisements are a necessary evil to drive revenue, however, content sponsorships can prove more effective, relevant, and create a higher degree of engagement with the advertiser brand. A sponsorship can simply be a curated list of content assets that live within an advertiser-branded (“skinned”) module that is contained within the page stack.
There is a valid Design argument and challenge to the decision to commit to a "column-less" Design...It is the issue of "visual interest." Brand is important to the user experience. Emotional impact is important to drive engagement. An unanswered question remains, "How does an additional constraint to Design impact the Designer's ability to create an emotionally impactful Design?"

Sunday, February 13, 2011

Design and the "Waterfall" Methodology

The potential problem with any Design methodology is that practitioners may become religious about following it step-by-step, like a recipe, for every single project. Unfortunately, not every Design challenge is the same, nor is every client timeline, identical. There are risks in utilizing the traditional, interactive agency "waterfall" methodology, for example, as a template approach for every single Design project. The following are some of the hazards that a more streamlined and collaborative Design methodology may help to avoid:

1. Failure to meet a client deadline -
the classic "waterfall" delivery methodology assumes that one discipline begins work, only after another gets their deliverables approved. This "relay race" requires a generous project timeline, but, more importantly, depends on clients hitting their feedback/review deadlines, in order to be successful. More often than not, the project schedule needs to be collapsed, at some point, because some dependency or critical milestone gets missed. 

2. Lack of collaboration -
Ask any Designer what they think when they are given a stack of wireframes to "make pretty." It is insulting and foolish to avoid seeking a Visual Designer's input until an Interaction Designer has completed his/her work. Designers have an innate understanding of composition, balance, and, hopefully, interaction. Giving them exposure to the end-user makes them even more valuable, so bringing them in further upstream in a project timeline will likely yield better Design.

3. Increased likelihood that an initial Creative vision is NOT realized - The longer a project takes to get into "code (development)," the more likely that features will get lopped off with a Technology Director's axe. Why? Because, with a waterfall approach, if disciplines that precede Tech miss their delivery dates, the Tech timeline is likely to get shorter. If Tech gets "the squeeze," the only thing for them to do is eliminate functionality. This situation can be avoided, if the Tech team is brought into the project early on to prioritize features, or, better yet, build a prototype to aid interaction and Design decisions.

4. Decreased credibility in members of the project team who are "further downstream" -
Face time with the client is extremely important in building credibility and trust. Generally, there are more opportunities to meet and collaborate with the client at the beginning of a project, when requirements and strategy is discussed. If these initial "Discovery" meetings include only members of the Account Management, Strategy, and Information Architecture disciplines, Design and Tech will surely miss valuable opportunities to meet and bond with clients. Even worse, they may not even be fully aware of the client's project requirements or business context, which is critical for a solid understanding of what they are designing and building.

5. Missed opportunities to innovate or improve the Design process -
There is no "cookie-cutter" approach to Design. Every client challenge is different. Rushing to get to an approach, by assuming a standard methodology may prevent an opportunity to do things differently. It is the exact opposite of being Creative or Innovative.

The digital Design process needs to evolve along with the increased sophistication, pace, and technical complexity of contemporary digital projects. A process used to conceptualize a marketing web site may not be appropriate when designing a mobile application. Ultimately, there is no instruction manual for Design, that can be applied to every situation. Creating efficiencies in the Design process, therefore, should not replace the step of thinking critically about the specific Design challenges at hand.

Jonathan Lupo
http://www.twitter.com/userexperience

Thursday, January 20, 2011

Continuous User Experiences

When designing a single user experience for a single platform, it is too easy to become myopic about the individual that will be using the experience, and not take into consideration, that same individual’s behavior on connected or related digital platforms. It is a stretch, for example, to think that a consumer would only visit a company’s web site, and never encounter another digital interface, or digital store front, from the same company. People use the web and mobile devices for different purposes.  One digital platform may even drive usage of another. Information Architects should seek to evolve their research methods to observe a single end-consumer's behavior across a connected, digital ecosystem of browser-based, mobile, and other digital experiences. The end goal, is to develop a holistic digital strategy for the client.

What happens, however, if a client isn’t thinking about, or willing to pay for an engagement with a larger scope, or broader implementation across digital platforms? After all, client engagements typically begin with a single project.  Client budgets may only cover research that yields insights that inform the design of the contracted project.  In this case, it is up to the Information Architect to convince the client that the precious time spent with the end-consumer should be maximized to uncover insights that may prove helpful, when connecting behaviors across all touch points of their planned, digital ecosystem. Missing key behaviors on digital platforms that aren’t immediately relevant, may result in non-scalable interfaces that won’t elegantly support naturally connected experiences across platforms (from an end-user perspective).

Ultimately, upfront end-user research with an intentionally narrow scope, may cost clients more money later, in future research and fixes to non-scalable interfaces. Behavioral personas should illustrate an end-user's total digital lifestyle, not an isolated set of behaviors, if they are to be used to inform the design of a connected set of digital platforms, rather than a single user interface.

Tuesday, January 11, 2011

Content Relevance and Promotion

There are numerous ways to elevate content within a digital experience. For example, a marketing department may opt to treat a web site as a companion, or destination, for a promotional campaign or offline advertisement. In this respect, a web site must accommodate a dynamic, marketing schedule, that can be updated as often as new campaigns are launched. This type of promotion is often found on ecommerce, or consumer product marketing web sites.

For content-driven experiences, however, content relevance to the consumer should power the logic employed to promote content. Designers may wish to define a content hierarchy, based on its relevance to consumer, in order to determine the prominence and sequence of promotional categories of content. The following, are relevancy models that can be used to define a promotional framework for content, on web sites:

1. Elevate content that is of known, high-value, to consumers. Consumer research can help designers identify what content is most relevant to end-users of a web site. Perform qualitative analysis to develop theories about the type of information that will be sought on a web site, and then, perform a quantitative analysis to validate the information-seeking trends with a statistically significant set of data.

2. If the web site author has a credible, editorial voice, consider editorially-driven content promotion. Many businesses mistakenly believe that their editorially-driven content promotions will drive engagement on their digital experiences. Understanding consumer perception of a brand is the key to understanding whether or not the brand has the credibility to warrant it curating the content that exists on the web site.

3. On experiences where social engagement is likely, enable social discovery, and promotion, of content. Content discovery via integrated, social media tactics may be relevant, if the target audience of a web site is likely to engage with social media. Of course, an analysis to understand the level of social interaction on a web site is required before pursuing a path of social media integration, for content discovery purposes.

4. Promote content based on prior end-user behavior. Amazon, Netflix, and other popular web sites are typical examples of web sites that elevate content to consumers based on their prior behavior. This tactic may be effective, however, a complex algorithm must be developed, which may be prone to defects. Additionally, a web site may not have the volume of content to make "behavior-based" recommendations a worthwhile experience. If the potential number of recommendations are
few, based on a small amount of content, there is great potential to offer repetitive recommendations based on prior end-user behavior.

5. Enable the web site community to decide which content is promoted, and which content is buried. Web sites with a large community, and ones which aggregate content from 3rd party sources, may opt to let their community dictate which content gets promoted or "buried" on the web site. Digg is a perfect example of a web site which empowers its community to promote or bury articles. Thus, content popularity, is what determines which content rises to the top. It is suggested that user-driven content promotion is only employed when end-users are likely to have a high degree of engagement with content, and when a web site's content is updated very frequently.

Wednesday, December 29, 2010

Digital Design in 2011 [INFOGRAPHIC]

Some say, "the web is dead." Whether this statement is true or false, "the web" certainly isn’t the only digital platform where your business will need to have a presence. 2011 brings significant changes to the way your business will need to think about digital design.


Sunday, December 19, 2010

Lifestyle Modeling for Mobile Application Design

User experience designers emphasize the importance of conducting primary behavioral research to inform digital application design (traditionally web applications). The need for behavioral research, to better understand end-user lifestyle, is even more important when the chosen platform for the application is a mobile platform. "Mobile" IS a lifestyle (rather, a collection of lifestyles), as mobile applications are designed to be taken into different physical environments, both online and offline. Because mobile applications are used in such a wide variety of situations, guessing about how consumers interact with them could be a critical mistake. Because environment influences behavior, ethnographic research, conducted in the context of different environments, is a valuable way for user experience designers to accurately identify, prioritize, and model the user interface of mobile application features.

The following are some quick tips to help plan a contextual inquiry aimed to inform a mobile application user interface:

1. Identify the mobile application's target, end-user segment. Generally, research recruiting efforts should aim for an end-user segment which is most likely to adopt the proposed mobile application. This segment will form the basis of the screening criteria for the research study.

2. Choose a recruitment platform that is a likely destination for the target participant segment. If the company that is funding the research already has a mobile application in the market, the researcher may consider utilizing the mobile application's customer email database to solicit participants for the upcoming application research study. If not, the researcher should consider alternate methods to recruit the target segment. Using the Google pay-per-click advertising platform is a great way to reach likely customers, when study solicitations are set to be triggered when users perform keyword queries related to the topic of the mobile application, and modified with the phrase, "app."

3. Develop a line-of-questioning that makes some informed assumptions about primary mobile use cases.  I would never recommend biasing the research by influencing customer responses with suggestions about how the participant "might" behave in a given situation, but making internal assumptions simply makes research easier. A school of thought exists that exploratory research should be unencumbered (not biased) by preconceptions.  This school of thought poses risk to the outcome of the research, in my opinion, because it leaves the potential to waste precious time with end-users, and precious funds from clients, on irrelevant findings. Taking a more structured approach, when planning for contextual inquiry, requires the development of open-ended questions that seek to validate theories. In this manner, a research moderator can control the flow of the dialogue, keep the interview relevant, and not bias the research with the moderator's "point of view."

4. Meet participants for lunch or coffee prior to the contextual inquiry. Seriously. The key to contextual research is natural, end-user behavior. Think about it. There can be significant reduction in participant nervousness or social anxiety if the participant and the researcher break the ice for for a few minutes prior to the study. Since the topic of the research is mobile behavior, plan to meet the participant close to where the application would likely be used ("on the go"), and make small talk with the participant for 10-15 minutes.

5. Watch the participant use a similar mobile application to the one being developed, in the context of where the participant would likely use the application. Begin by asking the participant to recreate a task that was recently performed, or perform a high-frequency task. Ask the participant to verbally describe the task, as it is being conducted. Observe how the participant performs the task, as well as how the environment around the participant is utilized in the completion of the task. What information is needed to perform the mobile task? What is the task sequence? The answers to these questions will help the mobile application design team develop the high-level information architecture for the mobile application, as well as the user interface design.

Tuesday, December 14, 2010

5 Ways to Get the Best Work from Creative Professionals

Creative professionals do their best work when very specific conditions are met. As a Creative manager, it is important for you to be aware of the environment that you are creating, in order to get the best results from your Creative team. 
The following are 5 ways to create the optimal environment for excellent Creative output.
Protect their time – Dedicating focus to projects and challenges is extremely important for Creative professionals. This is especially challenging in an agency setting. However, creating a protective shield around your team is your job, as manager. It takes proactive resource forecasting, management and communication with other managers who are looking to utilize members of the Creative team. Your effort, here, will be rewarded with in-depth problem solving, as well as energized and calmer team members.

Protect their egos – Creativity is all about ego. Being inspired is the key to Creative excellence. It is nearly impossible to be inspired with a hurt ego. When providing feedback, criticism, and instruction to Creative professionals, it is best to be mindful of your delivery and tone. The ego is fragile, but capable of producing amazing things. Respect large and small egos on your Creative team.

Give them a stimulating work environment – Inspiration has much to do with environment. Environment doesn’t just refer to work environment, although that’s important…but also to the culture that you’ve created in the workplace. Since behavior is also related closely to environment, you can engineer the type of behavior you wish to encourage by creating the right physical spaces to influence positive behaviors. For example, if you, as we all do, aspire to encourage collaboration amongst team members, create open spaces where people can see and interact with each other on a daily basis.

Inspire them with strong strategic direction – While time may not permit you, as a manager, to produce the detailed deliverables that are required for project delivery, you need to establish the broad strokes that set direction for your Creative team. If you are used to generating big ideas and strategic concepts for business development efforts, you should be regularly pitching innovative ideas of strategic value on your existing accounts. Your Creative team will begin to riff off of your thinking and think through the details. Your team should depend on you for higher-level conceptual thinking. 

Give them plenty of context regarding business objectives and likely end-user behavior – Strong Creative concepts for clients requires business and end-user context. Conduct brainstorms with your team by giving the proper set-up and context about the client’s specific needs and the likely behaviors of the client’s customers. Insist that every idea that is produced from your Creative team can support either a business objective or a customer need.

Monday, December 06, 2010

10 "next steps" for unemployed, creative professionals

There shouldn't be any secrets about what creative agencies look for when they search for talent. In fact, all companies should publish blogs describing, in great detail, what type of individual they look for, and exactly what candidates need to do to land a job (or a career). Distinguish yourself from other candidates by being innovative, demonstrating subject matter expertise, and being entrepreneurial in the pursuit of employment. It also doesn't hurt to be proactive, accessible, and energetic, when cultivating your professional persona, conducting your career search, and meeting with prospective employers.

The following are concrete steps to take to build credibility and increase the likelihood of landing a great job. 

1. Identify professional goals and obstacles to achieving them - Wage war on unemployment by taking a strategic, methodical approach. You've taken great pains to plan killer strategies for your clients, why wouldn't you give yourself your own "A" game? Begin by identifying what makes you happy, professionally. Where would you like to work? What would you aspire to do? What kind of lifestyle do you want? Once you've answered these questions, begin outlining an approach to achieving your goals. You'll need to understand what obstacles lie in your path. Do you need an advanced degree? Do you have to move? What kinds of skills do you need to acquire? Write down all conceivable obstacles. In the end, you'll have a chart outlining what you need to do to achieve your ultimate career objectives. Begin your "barrier removal plan" by prioritizing your list of action items to removing career barriers. Grab a calendar and start planning milestones and deadlines. You'll feel more confident when you wake up every morning, marching towards an objective that removes another barrier in your path to achieving your professional aspirations.

2. Finish, publish, and promote your online portfolio - Obviously, now is the time to be very promotional about your experience and subject matter expertise. Take the time to finish your online portfolio, so that it is easily accessible as a link in an email, blog post, or tweet. Accompany your work samples with case studies to illustrate how you helped businesses achieve real results. Provide easy ways for interested parties to contact you. You are less likely to land an interview if you aren't prepared to show some real work samples or deliverables.

3. Read industry news/blogs - An overwhelming amount of industry information and intelligence is accessible daily, via every conceivable digital channel (TV, web, mobile, alerts, email, etc.). Stay up-to-date, and make reading industry news a part of your daily routine.

4. Develop and document points-of-view on relevant industry topics - Now that you are "plugged in" to the latest industry trends, begin formulating point-of-views on relevant topics. Write-down your thinking and reinforce your theses with secondary, market research. Go to slideshare.com to research relevant topics. The more you gather informed opinions on industry trends, the more you will be able to engage and hold relevant conversations with prospective employers.

5. Start blogging - Good writing skills are important to advancing your career as a Creative professional. Develop this skill by reading, and eventually, writing, your own blog posts. Since you documented your points-of-view on various industry trends (step 4), you'll have plenty to write about. Blogging can help you generate content that will be indexed on Google, so your name is more likely to appear in relevant search results. Blogging will also enable you to update your social media profiles, especially Twitter and LinkedIn profiles.

6. Publish an article or two - While blogging can help you increase your likelihood to appear in relevant, industry searches, publishing an article in a relevant, industry trade can help you to boost your professional credibility. Make sure any published articles are linked to from your online portfolio, as well as your social media profiles. Mention published articles in conversations with prospective employers.

7. Design and execute a social media strategy to increase your social influence - Some may view being overly self-promotional as a negative personality trait, but, guess what? That's exactly what you need to do to distinguish yourself from others looking to land your perfect job. Make sure employers know that you understand how to market yourself in the most contemporary fashion. Be sure to execute a well-planned social media strategy that is targeted to getting your point-of-view, writing samples, and industry expertise noticed by prospective employers. With your online portfolio and contact information acting as your "point-of-conversion," begin blogging and micro-blogging to develop interest in your points-of-view. Make sure to link to your online portfolio frequently, for more information, or to learn how to get in touch with you. Insert Google analytic tags in your blog, so that you can see which social media platform refers the most traffic to your online portfolio.

8. Attend relevant industry conferences - Since industry conferences tend to be expensive, try to identify the ones with the most relevant "foot-traffic." Get 100 business cards printed, and aim to hand them out after having meaningful conversations with like-minded individuals. Make sure your business cards have your social media and online portfolio URLs printed on them. Don't forget to collect the cards of the professionals who might be most influential in your future career. When you are back from the conference, write a follow-up email to each person you met. Try to keep in touch with these contacts. The goal is to expand your professional network, and get your name out there.

9. Follow and "Direct Message" hiring managers at target companies on Twitter - The beauty of Twitter is that it has the potential to create a direct linkage between you and hiring managers of companies that you want to work for. Stay connected with these companies, and network with their managers, by seeking them out and following them on Twitter. Engage them in conversations about the medium in order to illustrate your subject matter expertise, even before you have an opportunity to land an interview. You can present a different viewpoint as long as it doesn't come off as emotional or antagonistic

10. Be accessible and open  - Even though you've developed a unique point-of-view (step 4), blogged about it (step 5), published it (step 6), and promoted it across social media channels (step 7), it doesn't mean you should close your mind to other points-of-view. Being Creative means doing things differently. Try to listen to other points-of-view, and adopt other people's wisdom, in order to evolve your thinking and maximize your social, and professional, influence.

Friday, November 26, 2010

Research Analysis - Avoid Data Paralysis in 5 Easy Steps

I've stated it before. Analyzing research data is a daunting task. It's complicated because, often times, it is difficult to know where to begin. Qualitative, or behavioral data analysis, seems more manageable, because there is a structured methodology and limited data to cull through. Quantitative data analysis is an entirely different beast. Huge sample sizes, hundreds of measures, and results which include "the passage of time" as an axis, offer challenges that (as Information Architects) "put our name to the test" (King Leonidas, 300).

As always, solving a problem begins with "breaking it down." Abstract the solution, and develop an outline that is the framework for a persuasive argument. Draw the lines first, and then, fill in the details.

Here's an approach to analyzing quantitative data, in five (5) steps:

1. Define objectives - Does this 1st step need to be restated in every blog entry? Every challenge has the same beginning. Consultants succeed only when they achieve client objectives. Research analysis needs to support these objectives, otherwise, research is a wasted investment for a business (we can debate the value of "research for the sake of research." I understand the NASA model, where innovation and "spin-off discoveries" lead to practical applications. I'll argue, that is, in itself, an objective.) In a business context, where clients are spending money in a crap economy, Information Architects must do everything in their power to prove the value of the research they are conducting. Spell it out, and be promotional about the fact that the research findings will directly support meaningful objectives. This exercise has the added benefit of enabling you to develop a framework for your research analysis.

2. Develop theories based on prior knowledge - Most likely, clients really do have a base of understanding and knowledge about their customers. Often, theories exist that project a relevant set of customer behaviors over time, or provide an explanation to previously recorded behaviors. Borrowing from the "scientific method," Information Architects can develop a measurement framework that is aimed at supporting, or disproving, theories. List the theories that are related to key customer behaviors that support business objectives. Understand what action items are a result of proving or disproving these theories.

3. Conceive "psuedo-measurement equations" to support objectives and theories - It is now time to understand how data actually proves or disproves theories. You aren't going to even look at the data, yet, to complete this step. It is much easier to dig into the intimidating pool of data, once you understand what to look for. Creating the measurement equations is what this step is all about. Take a theory like, "customers are abandoning the shopping cart because there is an offer that appears on the shopping cart page that is drawing them off the path of conversion." What is an effective measurement equation to assess the validity of this theory? Maybe, "of the X% of customers who abandon the shopping cart, X% are clicking on the offer that appears on that page." The relevant data reports that need to be generated, include:

> Measurement - percent cart abandonment
> Measurement - percent cart abandoners that click on Offer X

Identifying the key measurements that prove or disprove theories about relevant customer behavior is a matter of developing a logical argument. Develop these arguments for each theory that exists to support a business objective, and you will have defined the necessary measurements required to achieve the next step in the analysis process.

4. Look for actual data to support "pseudo measurements" - This step, which is the one that must cause the greatest amount of anxiety, is actually the easiest step. Step three (3) entailed defining the actual measurements to make. Step four (4), is a simple matter of generating the data reports to support defined objectives and theories. Once the relevant data has been retrieved, analyze whether or not the numbers prove or disprove your theories.

5. Develop recommendations - Once again, from a business perspective, data is only useful when it is applied. The last few steps to analyze data have been in pursuit of supporting objectives and proving and disproving theories. This step requires the definition of actionable steps that need to be taken to increase specific customer behaviors, or reverse negative trends in specific customer behaviors. In essence, this step is about making meaning out of the data. It is, perhaps, the most difficult step of all. Drawing from your own expertise in the medium, knowledge about the customer, competitor tactics, and proposed tactics, select a set of tactics that addresses the need to support unsupported objectives, and reverse negative trends in customer behaviors. List these tactics as recommendations based on the analysis.

Sunday, November 21, 2010

User Interface Design - "Promotion" vs. "Access"

Content-rich user experiences are generally designed to serve two masters: 

> The user - who is coming to the experience with specific needs and expectations, with respect to the content.
 

> The editorial staff - who wants to direct the user to consume specific content assets based on an agenda.  

Although the aforementioned stakeholders have objectives that may seem to be at odds, the user interface must be able to strike the right balance between "access" (meeting the end-user's needs) and "promotion" (meeting the needs of the editorial staff).  The challenge is knowing which agenda to prioritize, and at what point in the user experience to satisfy it. In order to address this challenge, it is helpful to answer the following questions:
 

1. Is it likely that users will find the content they are seeking? No?? - If, after conducting research to assess user needs, it is discovered that the user experience will not contain the content that the end-user is seeking, consider designing a more "guided user experience." For instance, create lots of opportunities for the editorial staff (and the user's own social network) to make recommendations. Another opportunity is to use predictive search to promote assets which are available, as the user is typing a query. That way, the experience can more effectively drive the user to a content result. Nothing is more frustrating than "null results."

2. How relevant to the user, are promoted assets?
- Conduct analytic measurement to assess the effectiveness of promotional tactics. No one engaging with that giant "A-spot" on key landing pages? Chances are, the content that is being presented provides little relevance to end-users. If this is the case, you may not know your end-users as well as you thought you did. Conduct research to better understand their needs and expectations from the experience.

3. At what point in the user experience, are promoted assets relevant to the user?
- Go through the exercise of developing a mental model for each key page of the user experience. Develop empathy for the end-user, by asking, "what type of content/service would a user be looking for at this exact moment?" Model the asset promotion/content strategy based on this dynamic mental model.

4. How relevant to the brand, are promotional tactics?
- Much of what is considered relevant to users, in terms of content and content promotion, is relevant because of the way they expect to engage with your brand. While it is vital to conduct user investigation to determine content relevance, it is also vital to understand how promotional tactics and content aligns with your brand. Does the promotional tactic make sense for you brand? Time for introspection.

5. How often will the editorial staff refresh content recommendations? - Be careful when developing a system that automatically recommends content based on an algorithm. Chances are, if you aren't paying attention, content isn't being refreshed thoughtfully or regularly. Being promotional, these days, requires a full-time, dedicated staff to constantly make the experience fresh and new to end-users.

The ultimate goal for any content-rich user experience is to provide content that users want to consume. Once the right content is acquired, produced, or identified, the user experience should be optimized so that it is easy for users to find the content they are seeking. You may find, once you've acquired valuable content to end-users and improved access to it, that you need less promotional opportunities, as a result.

Sunday, November 07, 2010

8 Essential Interaction Design Skills

Interaction Designers are Creative team members who conceive user interfaces which accommodate information-seeking agendas and important user tasks, based on an understanding of client business objectives and end-user needs. In order to be successful, regardless of the tool that is used to create the interaction design document (e.g. - Axure, Visio, Illustrator, InDesign, or Keynote), the Interaction Designer should aim to hone the following, essential skills: 

1. End-User Empathy - Often, wireframe decks are developed in absence of any real primary research with end-users. The process may end up successful, depending on the state of the previous interaction design model, however, the work is infinitely better with the right amount of empathy, gained as a result of end-user exposure. Interaction Designers need to accompany user researchers on studies, or learn to design and moderate their own research. 

2. Understanding of Business Objectives - Each screen and interface element should be planned to satisfy business objectives. Interaction Designers need to be included on the business requirements team during the project "Discovery," when requirements are gathered. It is entirely acceptable for the Interaction Designer to help drive these discussions using interaction design documentation, or "wireframes," as a "means of elaboration." 

3. Design Sensibility - Conventional and contemporary Design sensibilities are important for the Interaction Designer to have, in order to conceive credible and engaging interfaces for the end-user. Drawing upon this ability, the Interaction Designer will be able to recognize and develop smart page layouts, balanced visual elements, as well as proper emphasis of page elements. Generally, this skill is learned through experience and exposure to good Design.

4. Design Consistency - When developing concepts for the user interface of a web site or application, it is easy to acquire a fair amount of page and design inconsistencies on wireframe pages. Why? Interaction Design undergoes constant reinvention and revision, as a result of team and client reviews. Make sure that repeated design elements appear on masters or templates (most prototyping tools utilize the concept of layers, masters, or templates), and are "applied to pages." That way, any revisions that are needed for screen elements found on multiple pages, need only be changed once in the page master or template. 

5. Design Clarity - A clearly prioritized page will comfortably draw the eye to elements that are the most important on each page or screen. This clarity of intention, is the very definition of successful Design communication. Do constant battle with the urge to clutter up screens with interface elements that are randomly applied. Take 5 minutes for each screen, stand a couple of feet away from your computer screen, and ask yourself, "what is this screen trying to communicate?" If you can answer that question from a distance, than you are on the road to successful design. 

6. Wireframe Efficiency - Wireframe efficiency is the ability to limit the amount of wireframe element duplication in the document. This is a skill that is related to document management, and not a "Design skill," per se, however, once this principle is applied, documentation will be aesthetically improved. It is often the case, that elements which are repeated on multiple wireframes, get copied and pasted to each page in the wireframe document. There are many issues that can result from this approach to element duplication, from a documentation perspective. For instance, Visio still does not have the ability to "paste in place," meaning that each "copy and paste" maneuver may not end up on the exact position from wireframe to wireframe. The result will be a wireframe deck where elements appear to "jump and shift position," from page to page (ugly). Another issue, is that repeated elements in wireframe decks cause the file size to increase dramatically. Avoid these issues by creating masters and templates that represent design patterns that appear on multiple screens. Apply masters to wireframes utilizing these elements, so that repeated elements appear in a fixed position, all of the time. 

7. Good Writing Skills - Wireframe annotation can be a painful, tedious process, but it is "oh so important" for client and developer understanding of UI interaction. I generally prefer to hold off on annotating the wireframes until there is client acceptance of the design patterns and basic UI elements on key wireframes. You don't want to get stuck in revision cycles that include revisions to the wireframe designs as well as revisions to the annotations. Great annotation is detailed, precise, and clearly references each individual screen and UI element on each wireframe. Remember, wireframes are, essentially, instruction manuals for clients, designers, and developers. Good instructional aids use pictures and words to educate the reader. 

8. Competitor Intelligence - Trends in design patterns and user interface conventions are constantly changing. This change is as a result of advances in internet technologies, as well as data analytic assessments, which result in constant UI optimization. Therefore, it is the responsibility of the Interaction Designer to keep current on new trends in interaction, for digital user experiences that are in their client's competitive set. In addition, great Interaction Designers are individuals who actually go online frequently and engage in new experiences and social interaction.

Wednesday, October 27, 2010

Short Reaction to "The UX Design Education Scam"

In a recent post on Design View (http://www.andyrutledge.com/the-ux-design-education-scam.php), Andy Rutledge lambasts most "UX-focused," Design education programs...calling them "scams." Having graduated from such a program (NYU Interactive Telecommunications Program), albeit 10 years ago, I feel obligated to challenge some of the accusations made. Why? My education and degree have opened many doors and provided many career opportunities for me. At the start of my career, it gave employers confidence that I could learn about Technology and had a general familiarity with the medium. That credibility, alone, was worth the considerable price of admission. Employers took chances with me, and eventually, I honed my skills under the mentorship of various subject matter experts. That was 10 years ago, however, and much has changed. Now, digital agency employers (I'm one of them) aren't as quick to hire because we have higher expectations with respect to contemporary skill-sets. Of course, the industry has evolved. Andy's conclusion, I believe, is that "Web Design" programs' failure to adapt to the constantly evolving industry, will never prepare students for the issues, tools, and methods faced on a day-to-day basis in a contemporary digital agency. 

The following, are some of Andy's accusations:  

Web Designers, who are graduates of such programs, are taught to be "tool jockeys"- The legendary, well-respected founder of New York University's Interactive Telecommunications Program, Red Burns,  proclaimed to my first-year class, "You won't learn how to use software. We will teach you how to learn." While that proclamation instantly resonated with everyone in my class, it did nothing to calm the anxiety I had about software (i.e. - my ability to learn how to use common tools). In fact, we were "taught how to learn," AND we learned how to use software. The value of learning software, even after the software becomes extinct, is that it increases the student's level of confidence with Technology, in general. The more the student feels comfortable using software to manipulate the medium (any relevant software), the more he/she will think of software as a mere platform and tool to shape ideas and concepts.  Confidence is important.

Most graduates of "UX Design Education Programs" are "unemployable"- In his experience as a hiring manager, Andy states that he has only come across one employable candidate, who was a recent graduate from a UX Design education program. It is unclear to me, what he means by this statistic. Is it one out of 200 recent graduates or one out of 200 total job candidates? I guess it doesn't matter. His point is that the percentage is low. From my perspective, as a hiring manager, a graduate from a relevant program needs on the job experience, but should "get up to speed" rather quickly. I expect that this type of candidate would have a solid foundation with relevant tools, but, more importantly, relevant methods and theory.

In my opinion, digital agencies need more formally trained employees (with a degree in UX). Why? Everyone thinks they understand "Interactive." However, the industry is filled with self-proclaimed "subject matter experts" who are hacking their way through it. They then teach erroneous methods to employees and give erroneous advice to clients. Essentially, the background education should give the employee a "historical frame of reference," while the "on the job" training should give the employee the contemporary skills and knowledge to be credible, and competent, in the field. 

Sunday, October 24, 2010

Honing Conceptual Design Treatments

Designers are frequently called upon to mock up comps that emphasize a single concept, related to either a content or brand strategy. This request is made, generally, to support a business development effort or presentation. In this situation, the conceptual design should be "pared down," and not include too many ideas, tactics, and details. Razor sharp focus is most important, when the objective of Design is to illustrate a conceptual direction. Here's how it works: 

1. Emphasize a set of tactics that support a single concept - A conceptual brainstorm with the design team may result in a "shopping list" of potential tactics to support a single theme. Quantity of output is important, but only to provide enough valuable, tactical choices to choose from. Force the team to prioritize only 2-3 tactics to include in the design comp. Don't try to incorporate everything, or the design will quickly become a "patchwork quilt" of content modules. If this happens, the design will lose clarity. 

2. Exaggerate focus and prioritization on supporting design elements - Visual Designers often find it aesthetically offensive to mock-up large interface elements (text, buttons, tabs, widgets, etc.). However, in the case of visualizing a concept, it may be necessary to exaggerate the page elements that underscore the idea. The conceptual comp is a visual aid for a presentation. The strategic concept must be recognizable in 2-3 seconds. Don't make the client read paragraphs of text, or work too hard, to "get it." The point of the exercise to is to bring an idea forward, not to hide it in a forest.

3. Don't get caught up in the UX details (aka - "the weeds") - The Information Architects on the design team, myself included, will likely get caught up in tactical details related to "way-finding," "affordance," and "design consistency." These are all extremely important objectives for "market-ready design," but not for the purpose of painting broad strokes around a concept. The important details can be worked out later.

Measure the success of conceptual design with client feedback that indicates complete understanding of the concept and general acceptance of it.